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WARDOGS vehicles: repair, fuel, transport and artillery

Treat a vehicle as a team asset with purchase, operating and replacement costs. An artillery calculator is an aiming aid, not a promise of a hit.

Checked · FOBDROP, created by stoltzr

Repair credit and vehicle storage

Repair XP follows vehicle type: Driver or Pilot. Purchased-vehicle inventory defaults to the driver and squad.

The official tactical-depth material describes a flight model but does not publish complete handling or fuel-consumption equations.

Plan the job before buying

Practical guidance: agree on the destination, passengers or cargo, and a return or recovery plan. Record purchase cost, fuel, repairs and ammunition separately when assessing whether a transport or combat route pays.

Exact fuel burn, damage resistance, weak points, seat permissions, locking exceptions and repair speed for every variant remain incomplete in this reference. Do not infer them from another vehicle with a similar name.

What the artillery tool does and does not establish

FOBDROP’s current artillery research distinguishes community-reported firing tables from measurements. Its fitted constants are model parameters, not official game physics. Conflicting minimum ranges, sight-unit conventions and terrain corrections must not be relabeled confirmed.

Practical guidance: use a safe ranging shot, observe the impact and adjust. For a reproducible report, keep the gun, gun position, target position, height readings, aim setting and repeated impacts together. Exact dispersion, wind effects and every ballistic coefficient remain unverified here.

Sources

  1. BULKHEAD: Season 02 Patch Notes

    Official

  2. BULKHEAD: Tactical Depth & Teamplay

    Official

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