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WARDOGS combat: damage, ammunition, armor and suppression

A weapon comparison needs the range, ammunition, hit location and protection level. A single damage number cannot answer every encounter.

Checked · FOBDROP, created by stoltzr

Published Season 2 protection

Level-3 armor/helmets reduce damage by 50%; level-4 by 60%. Helmet suppression reductions are 68% and 80%, respectively.

Do not substitute suppression resistance for damage reduction in a calculation.

Ballistics, recoil and hit location

BULKHEAD’s tactical-depth announcement describes real-world ballistics, audio and flight models. That description supplies no complete gravity, drag or penetration equations.

Season 2 rebalances calibre damage, hit locations, recoil and suppression.

How to interpret a damage comparison

Practical guidance: compare the same distance, body region, ammunition and armor. Separate a theoretical consecutive-hit calculation from the time a player actually needs to land those hits. Recoil, aiming, visibility and missed shots change the practical result.

Complete per-weapon base damage, range curves, penetration rules, limb multipliers and level-1/2 protection are not independently verified by this page. Item pages distinguish published values from recorded UI readings, community inputs and unknown fields.

Sources

  1. BULKHEAD: Season 02 Patch Notes

    Official

  2. BULKHEAD: Tactical Depth & Teamplay

    Official

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