Published Season 2 protection
Level-3 armor/helmets reduce damage by 50%; level-4 by 60%. Helmet suppression reductions are 68% and 80%, respectively.
Do not substitute suppression resistance for damage reduction in a calculation.
- BULKHEAD: Season 02 Patch Notes · Official
Ballistics, recoil and hit location
BULKHEAD’s tactical-depth announcement describes real-world ballistics, audio and flight models. That description supplies no complete gravity, drag or penetration equations.
Season 2 rebalances calibre damage, hit locations, recoil and suppression.
- BULKHEAD: Tactical Depth & Teamplay · Official
- BULKHEAD: Season 02 Patch Notes · Official
How to interpret a damage comparison
Practical guidance: compare the same distance, body region, ammunition and armor. Separate a theoretical consecutive-hit calculation from the time a player actually needs to land those hits. Recoil, aiming, visibility and missed shots change the practical result.
Complete per-weapon base damage, range curves, penetration rules, limb multipliers and level-1/2 protection are not independently verified by this page. Item pages distinguish published values from recorded UI readings, community inputs and unknown fields.
Sources
Something changed?
Send the statement, game version and supporting source or recording. We check corrections against the affected build.
Report a correction on Discord →