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WARDOGS survival: spawning, parachutes, death and revives

Reaching the objective safely and keeping teammates in play should be part of the loadout plan.

Checked · FOBDROP, created by stoltzr

Do not rely on a last-second parachute

Season 2 parachutes cannot open below about 10 m; fast falls opened below roughly 50 m can still cause damage.

Practical guidance: allow margin above a quoted threshold. Speed and terrain can make a last-second deployment an unsafe assumption.

Revives are teamplay, not a guaranteed fixed payout

The official store identifies reviving teammates as a cash-earning action. Update 0.1.2 made revive validation server-authoritative.

A historical revive reward does not establish every current location or equipment multiplier. When verifying a reward, record the medical item, zone, server rules and the actual cash and role-XP changes.

Respawn and death rules still to check

A complete current matrix for spawn eligibility, FOB and spawn-vehicle conditions, bleedout time, revive windows, protection after spawning, loot persistence and item loss has not been verified here.

Check the current respawn screen and medical prompts. Do not plan around an assumed timer or guaranteed inventory recovery until that specific rule has evidence.

Sources

  1. BULKHEAD: Season 02 Patch Notes

    Official

  2. WARDOGS: official Steam description

    Official

  3. BULKHEAD: Update 0.1.2

    Official

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