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WARDOGS building: FOBs, supplies, logistics and drill rigs

A useful construction plan accounts for placement, supplies, access and upkeep—not only the first item bought.

Checked · FOBDROP, created by stoltzr

What building contributes

The official game description includes player-built FOBs, fortified positions, destruction and supply delivery by helicopter.

Doors and gates require Halligan breaching. An L81 mortar costs 600 build supplies.

Keep the supply jobs distinct

Update 0.1.2 reduced rewards for pallets deposited into an out-of-zone FOB and scaled destruction rewards to build progress. Placing an unfinished schematic therefore does not justify assuming the full destruction payout.

Practical guidance: plan who buys supplies, who transports them, where they are delivered and who uses them. Compare net earnings after purchases and travel, and test each delivery action separately.

FOB and drill details awaiting verification

Season 2 reduced drill uptime and raised activation fuel.

Exact current FOB radii, stockpile capacities, initial supplies, placement exclusions, respawn dependencies, consumption priority and drill cooldowns require a complete current-build check. A community table or an extracted game value is not published here as a verified live mechanic.

For a build test, record the blueprint, hammer, displayed material requirement and stockpile before and after. Keep upgrade, construction, repair and ammunition costs in separate records.

Sources

  1. WARDOGS: official Steam description

    Official

  2. BULKHEAD: Season 02 Patch Notes

    Official

  3. BULKHEAD: Update 0.1.2

    Official

Something changed?

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