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FOBDROP ORIGINALS / KIT 001

Models & assets.

Build something worth dropping into.

Original tactical buildings and field kit. Ready for your website, briefing or next project. Download, make it yours, credit FOBDROP.

Download the kit

ZIP · 238 KB · CC BY 4.0 · No account needed

8original models

GLB + SVGmodels & previews

1 unit = 1 mY-up · ground origin

Editablegenerator & recipes included

01 / THE COLLECTION

Pick your pieces.

How close are the dimensions? ↗
FD / 01Field shelter: an isometric preview of the downloadable original model

Field kit

Field shelter

In-game nameLarge Shelter

Open-sided shelter with an armored canopy, modular ribs and lime identification panels.

Width
9 m
Depth
9 m
Height
4.5 m
Source placement envelope

Uses the Season 02 placement envelope: 9 × 4.5 × 9 m. The recorded visual box is about 9.134 × 4.592 × 9.119 m. These are distinct meanings; this original design fits the placement envelope. Older Artillery shelter proxies are not used.

All construction details and materials are original designs. No dimensions are independently verified in game.

Reference: src/lib/fob-building/season2-source.json · large-shelter.collisionBox (also game.large-shelter.c)

638 triangles · no texture downloads
FD / 02Observation tower: an isometric preview of the downloadable original model

Field kit

Observation tower

In-game nameRecon Tower

Raised observation deck, open ladder access and a solid protective canopy.

Width
6 m
Depth
6 m
Height
7.6 m
Source placement envelope

Uses the current planner reference: 6 × 7.6 × 6 m. Published visual and placement bounds agree. The older Artillery proxy (7.3 × 7.1 × 7.5 m) is superseded here. Deck at 4 m and construction details remain original design estimates.

All construction details and materials are original designs. No dimensions are independently verified in game.

Reference: src/components/fob-building/planner/planner.js · GAME.tower.b and GAME.tower.c

590 triangles · no texture downloads
FD / 03Defensive barrier: an isometric preview of the downloadable original model

Field kit

Defensive barrier

In-game nameHESCO Wall

Four earth-filled cells with external bands and an angular reinforced base.

Width
6 m
Depth
1.5 m
Height
3.117 m
Source placement envelope

Uses the 1.5 × 3.117 × 6 m placement envelope, rotated to run along X. Published visual height is 3.108 m; placement height is 3.117 m. Neither is the 3 m solid-cell height. The original model fits the placement envelope; its cells and bands are independently designed.

All construction details and materials are original designs. No dimensions are independently verified in game.

Reference: src/components/fob-building/planner/planner.js · GAME.hw.b and GAME.hw.c

998 triangles · no texture downloads
FD / 04Sandbag wall: an isometric preview of the downloadable original model

Field kit

Sandbag wall

In-game nameSandbags

Staggered low-poly fabric courses for compact cover and readable silhouettes.

Width
3 m
Depth
0.338 m
Height
1 m
Source placement envelope

Uses the 3 × 1 × 0.338 m placement envelope. Published visual dimensions are 2.961 × 1.054 × 0.299 m, including a base 0.031 m below the source pivot. The original design is centered at ground level and sized to the placement envelope; bag count and seams are estimates.

All construction details and materials are original designs. No dimensions are independently verified in game.

Reference: src/components/fob-building/planner/planner.js · GAME.bags.b and GAME.bags.c

2,130 triangles · no texture downloads
FD / 05Field residence: an isometric preview of the downloadable original model

Map buildings

Field residence

Building typeHouse, 2 stories

Two-story residence with a broad pitched roof, marked entry and divided windows.

Width
21 m
Depth
22 m
Height
13.3 m
Source height · estimated footprint

Representative 21 × 22 m footprint within the recorded 20–24 m range. 13.3 m class box height is source-derived; 7 m eaves and all facade details are estimates.

All construction details and materials are original designs. No dimensions are independently verified in game.

Reference: src/data/structures.ts · buildings.house; research/structure-heights.md §2

824 triangles · no texture downloads
FD / 06Six-story block: an isometric preview of the downloadable original model

Map buildings

Six-story block

Building typeApartment block, 6 stories

Six floors, two contrasting circulation cores and a stepped service roof.

Width
48 m
Depth
38 m
Height
25.7 m
Source height · estimated footprint

Representative 48 × 38 m footprint. 25.7 m is the recorded class box height, not an in-game measurement. Six 4 m stories and roof plant follow the existing estimated story fit.

All construction details and materials are original designs. No dimensions are independently verified in game.

Reference: src/data/structures.ts · buildings.apartment6; research/structure-heights.md §2

6,060 triangles · no texture downloads
FD / 07Industrial warehouse: an isometric preview of the downloadable original model

Map buildings

Industrial warehouse

Building typeWarehouse

Ribbed industrial hall with a pitched roof, high loading bay and side service entrance.

Width
30 m
Depth
29 m
Height
12.2 m
Source height · estimated footprint

Representative 30 × 29 m footprint; 12.2 m source class box height. Eaves at 8.1 m are a design estimate, not a verified warehouse roof profile.

All construction details and materials are original designs. No dimensions are independently verified in game.

Reference: src/data/structures.ts · buildings.warehouse; research/structure-heights.md §2

656 triangles · no texture downloads
FD / 08Supply crate: an isometric preview of the downloadable original model

Props

Supply crate

Original designNo exact in-game counterpart

Stackable supply case with protective corners, recessed lid and colored straps.

Width
1.2 m
Depth
0.8 m
Height
1 m
Estimated dimensions

Entirely authored dimensions. No claim of matching an in-game crate, collision box or interaction distance.

All construction details and materials are original designs. No dimensions are independently verified in game.

Reference: FOBDROP original design · no in-game dimensional reference

132 triangles · no texture downloads

02 / EQUIPMENT ART

Build your own field guide.

162 original illustrations covering weapons, ammunition and kit. Sharp at any size, easy to recolor, ready for your community’s guides and tools.

Download illustrations

SVG + editable generator · 157 KB ZIP · CC BY 4.0

Original pump shotgun illustrationOriginal backpack illustration

FOBDROP interpretations for identifying equipment, with no claim of exact game geometry or scale.

ZIP SHA-256: 3569231fb716ea9c361329ff1d9ede24d64f1a97cb2b603199929bbb192f35ad

03 / MAKE IT YOURS

Your project.
A little credit.

Self-host the files, change the colors, build a scene. A small credit link helps people find the next kit.

  1. Download and unpack the ZIP.
  2. Import a GLB, or use an SVG on your website.
  3. Add attribution and describe your changes.
Read the CC BY 4.0 license ↗

Ready-to-use attribution

Update “Changes: none” if you adapt the art.

04 / KNOW WHAT YOU'RE USING

Useful scale. Honest limits.

The kit uses recorded numeric references where available. Each model has its own evidence note. Shapes, colors, surfaces and construction details are independently authored.

Source-derived

A numerical envelope or height recorded in FOBDROP’s reference data. It can be a class median, rounded piece total or placement box. It is not an independent in-game measurement.

Estimated

A representative footprint or original design choice. Doors, windows, internal layouts and surface details are estimates throughout the kit.

Verified

Reserved for dimensions checked directly in game with a documented method. No models in this release have that status.

Visual use

These are lightweight visual models. Collision, destruction, line of sight and navigable interiors are not verified. This kit is not a full map reconstruction.

Release notes, license scope & file integrity

Kit 1.0.0 · Evidence reviewed 2026-10-28. Numeric references are documented per model in the manifest. The original art is licensed under CC BY 4.0; generator code is MIT. No game textures, source meshes, map images, game logos or third-party art are included or relicensed. FOBDROP identity details are part of the original artwork; trademark rights and endorsement are not granted.

Credit: FOBDROP / stoltzr — https://fobdrop.com. Art is provided as-is without warranties; see the license.

ZIP SHA-256: 0eaff48d3ef9bd653eea1e9c9d79379d3284b5849aca4911b5cf570b5a823341