How the cash loop works
The Steam description starts each player’s journey with $10,000. Players buy equipment for each life and earn through teamplay, including reviving and transport. Cash carries between matches.
Unlock fees and per-life vendor prices are separate.
- WARDOGS: official Steam description · Official
- BULKHEAD: Season 02 Patch Notes · Official
Discounts are not XP multipliers
Trailing second place by at least 40 points gives a 20% vendor discount. This differs from the removed Lonestar bonus.
- BULKHEAD: Season 02 Patch Notes · Official
- Developer confirmation: Season 2 backend corrections · Developer statement
Plan for the next few lives
Practical guidance: choose a replacement reserve before buying optional gear. Compare the full kit bill, ammunition and expected operating expenses against money you actually earned, not a best-case gross payout.
FOBDROP’s loadout and unlock tools keep those two purchases distinct. A displayed unknown price must remain unknown; an omitted price is not evidence that an item is free.
Refunds, resale percentages, exact insurance or reimbursement rules and all vendor exceptions are not fully verified here. Check the current purchase prompt before relying on one.
Sources
- WARDOGS: official Steam description
Official
- BULKHEAD: Season 02 Patch Notes
Official
- Developer confirmation: Season 2 backend corrections
Developer statement
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