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WARDOGS money: vendors, unlocks and buying a loadout

A good budget separates money spent opening access to equipment from money spent fielding the next kit.

Checked · FOBDROP, created by stoltzr

How the cash loop works

The Steam description starts each player’s journey with $10,000. Players buy equipment for each life and earn through teamplay, including reviving and transport. Cash carries between matches.

Unlock fees and per-life vendor prices are separate.

Discounts are not XP multipliers

Trailing second place by at least 40 points gives a 20% vendor discount. This differs from the removed Lonestar bonus.

Plan for the next few lives

Practical guidance: choose a replacement reserve before buying optional gear. Compare the full kit bill, ammunition and expected operating expenses against money you actually earned, not a best-case gross payout.

FOBDROP’s loadout and unlock tools keep those two purchases distinct. A displayed unknown price must remain unknown; an omitted price is not evidence that an item is free.

Refunds, resale percentages, exact insurance or reimbursement rules and all vendor exceptions are not fully verified here. Check the current purchase prompt before relying on one.

Sources

  1. WARDOGS: official Steam description

    Official

  2. BULKHEAD: Season 02 Patch Notes

    Official

  3. Developer confirmation: Season 2 backend corrections

    Developer statement

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