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Weapon / 0.2.0

M500

Weapon reference: shotgun using 12 Gauge. Check its unlocks, ammunition and compatible equipment below.

Season 2 reference · Sources dated below

M500: original FOBDROP illustration
About the evidence labels

Official patch notes, recorded UI values and community references are labeled separately. Community values await independent verification. Missing values stay unknown; $0 means free only where the source establishes it.

See source coverage and gaps →

Specifications and availability

Vendor price per purchase
$1,200Community reference · 1
Purchase quantity
1 itemCommunity reference · 1
Unlock track
SUPPORTCommunity reference · 1
Unlock level
10Community reference · 1
One-time unlock fee
$50,000Community reference · 1
Weight
3.52 kgCommunity reference · 1
Inventory footprint
4 × 2 cellsCommunity reference · 1
Weapon class
shotgunCommunity reference · 1
Caliber
12 GaugeCommunity reference · 1
Equipment slot
primaryIn-game reading · 2
Fire modes
semiCommunity reference · 1
Rate of fire
120 rounds/minCommunity reference · 1
Projectiles per shot
8Community reference · 1
Base caliber damage (model input)
25Community reference · 1
Unarmored head damage — per projectile, full-damage range
37.5Community reference · 1
Unarmored neck damage — per projectile, full-damage range
28.125Community reference · 1
Unarmored upper torso damage — per projectile, full-damage range
24.75Community reference · 1
Unarmored middle torso damage — per projectile, full-damage range
22.5Community reference · 1
Unarmored lower torso damage — per projectile, full-damage range
21.375Community reference · 1
Unarmored pelvis damage — per projectile, full-damage range
20.25Community reference · 1
Unarmored upper arm damage — per projectile, full-damage range
15.75Community reference · 1
Unarmored lower arm damage — per projectile, full-damage range
13.125Community reference · 1
Unarmored hand damage — per projectile, full-damage range
7.875Community reference · 1
Unarmored upper leg damage — per projectile, full-damage range
15.75Community reference · 1
Unarmored lower leg damage — per projectile, full-damage range
13.125Community reference · 1
Unarmored foot damage — per projectile, full-damage range
7.875Community reference · 1
Damage falloff — distance: multiplier
Not verified in this referenceUnknown
Special vest covered-hit multipliers (catalog model)
Level 1: ×0.42; Level 2: ×0.36; Level 3: ×0.3; Level 4: ×0.144Community reference · 1
Special helmet covered-hit multipliers (catalog model)
Level 1: ×0.49; Level 2: ×0.42; Level 3: ×0.35; Level 4: ×0.28Community reference · 1
Attachment restriction
No blanket attachment restriction recorded; check each fitCommunity reference · 1
Default magazine
Not verified in this referenceUnknown
Compatible magazines
Not verified in this referenceUnknown

Related and compatible equipment

Related links can share a caliber or vehicle family. Compatibility is established only where a specification explicitly lists it, with its own evidence.

Sources and evidence

  1. Community reference — not independently verified

    Season 2 reference data compiled October 25, 2026, also used by the loadout tools. Includes third-party extracted data, older observations and modeling assumptions. Agreement between sources is not an official confirmation or a FOBDROP measurement. Compatibility and numeric combat values may require a fresh in-game check.

    Community reference · Checked October 25, 2026

  2. FOBDROP vendor reference

    Saved transcription of 151 training-range vendor screenshots from October 25, 2026. In-game reading means a recorded UI value, not a combat measurement or a new client check. Training-range prices were all $0 and are never used to verify prices. Only fields matching the relevant record receive this label.

    In-game reading · Checked October 25, 2026

Found a difference in game?

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